| Service | Responsibility |
|---|---|
| Authentication | Centralized identity layer across the ecosystem |
| Game Service | Game metadata, configurations, asset references |
| Player Service | Player behavior, gameplay history, engagement data |
| Publishing Service | Game deployment and publishing workflows |
| Session Service | Real-time session management between player and game |
| Reward Service | Incentive tracking and reward distribution |
| Economy Service | COB logic and economic interactions |
| Admin Service | Internal monitoring (abstracted from user layer) |
Al Yodha is built on an intent-driven architecture. Users describe what they want to create in natural language. Al Yodha interprets that intent and translates it into structured game actions - removing friction even within the drag-and-drop workflow.
User Input (Natural Language)
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Intent Parsing Layer
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Structured Output Generation
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Game Engine Execution Layer (UE5)
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Rendered In-Game Environment