The No-Code Editor

Navigation & Controls

Control Action
Hold RMB Look around the 3D viewport
RMB + WASD Fly freely through the scene
Scroll Wheel Zoom in / out
LMB Click Select or place an asset
Shift + RMB Delete selected object
Tab Toggle Editor ↔︎ Play Mode

Asset Library

Panel Contents
Library All imported and default project assets
Geometry Primitive shapes - cubes, cylinders, planes
Foliage Trees, bushes, grass, nature assets
Panel Contents
Terrain Terrain decoration and enhancement assets
Prefabs Pre-built game mechanics - drag-and-drop, instant

Every placed asset has a Gizmo transform handle for precise move, rotate, and scale. One Click Actions toggle collision, physics, shadows, and visibility per object.

Pre-Built Gameplay Systems All systems activate automatically in Play Mode - no configuration required:

System Description
Health System 100 HP per player with HUD display; hazards reduce health; 0 HP triggers respawn
Damage System Configurable damage amounts from hazards and weapons
Coin System Collectible pickups with live HUD counter
Buff Pickups Temporary stat boosts - speed, damage, defence
Vehicle System Driveable cars with full physics
Weapon System World-pickup weapons - aim, fire, reload, drop
Race Tracks Snap-together circuit pieces for racing gameplay

Prefab Library

Prefab Function
Auto Turret Fires at nearby players automatically
Moving Wall Obstacle wall on a configurable path
Rotating Disc Spinning platform challenge
Rotating Log Classic platformer rolling log
See-Saw Physics-driven tilting platform
Pushback Force wave blasting players away
Quicksand Movement-slowing hazard zone
Car Spawner Places a driveable car at a spawn point
Base Weapon Customizable weapon pickup

Environment & Lighting

Setting Effect
Brightness Overall light intensity
Temperature Cool blue to warm orange colour shift
Time of Day Sun position - morning through night
Sun Angle Horizontal compass direction
Fog Density Light mist to thick atmospheric haze
Fog Height Vertical fog cut-off point

Character Creator

Persistent 3D avatars visible across the entire COBOX: body shape, skin tone, hair, clothing, accessories previewed in real-time before saving.

Saving & Publishing