1. Token Architecture & Flow

COBOX's economy is built on one principle: every unit of value paid to a creator originates from real fiat or stablecoin inflow into the platform — never from inflationary emissions. This section details the currency layers, the on-chain ownership primitives, the end-to-end flow of value, and why COBX accrues value as the platform grows. It expands on the dual-currency model introduced in Section 9.

10.1 Design Principles

Principle What it means
Players spend, creators earn The economy is shaped like YouTube and Roblox — real spending funds real payouts, not token printing
Currency separation by purpose A fast off-chain currency for gameplay, an on-chain token for value and governance, fiat for the bridge
One-way value flow into the token Value moves from COBX into gameplay, never the reverse — addressing the sustainability challenges observed in earlier Web3 gaming economies
Real ownership on-chain Characters, usernames, environments, and games are NFTs the creator genuinely owns and can trade

10.2 The Three-Layer Currency Architecture

COBOX operates three value layers, each with a distinct role. This is the architectural view of the dual-currency model described in Section 9.

01_three_layer_currency.png

Layer Asset On/Off Chain Withdrawable Role
Layer 1 — Soft Currency COB Off-chain ledger No Gameplay, mints, item purchases, tier and subscription payments, AI Yodha credits
Layer 2 — Hard Currency COBX On-chain (BEP-20, BNB Chain) Yes Staking, governance, tier qualification, premium NFT minting, marketplace fee settlement, creator payouts
Layer 3 — Real-World Bridge Fiat & Stablecoins USD / USDT / USDC via Stripe, Apple Pay, NOWPayments and bank rails

■ The Bridge Rule — one-way only. COBX can be burned into COB to fund gameplay; COB can never be converted back into COBX. This creates a structural sink for COBX that complements the buyback mechanism in the Token Economy section, keeps in-game pricing stable during token volatility, and preserves a clean regulatory distinction: COB are a utility credit, COBX is a separate tradeable asset.

(TGE timing and reference pricing are covered in the Token Economy section / tokenomics appendix, not here.)

10.3 The Five On-Chain Primitives

Five asset types exist on-chain as NFTs, forming the ownership layer of the platform. This expands the NFT classification in the Token Economy section.

Primitive Standard Royalty Purpose
Character ERC-721 5% Player avatar, portable across all COBOX games
Username ERC-721 0% Identity primitive — soulbound by default, optional unlock
Environment ERC-721 7% Creator-built world or level — playable and monetisable
Game ERC-721 10% Published game template — the unit creators earn from
Item ERC-1155 2–5% Cosmetics, consumables, weapons — high-volume, fungible-batch

■ Royalties route through an on-chain Royalty Router that splits each resale between the original creator, the platform treasury, and the COBX burn address — indefinitely.

10.4 End-to-End Token Flow

10.4.1 Player Flow — How Value Enters

A player enters with a credit card. Funds settle in the treasury as fiat; the COB ledger issues USD-referenced credit. The player never installs a wallet, never handles gas, never sees COBX. This is mainstream UX.

02_player_flow.png

10.4.2 Creator Flow — How Value Exits